AI Insights · Timothy · July 2022
Top 5 Voxel Games on Android in the US for Q2 2022
Discover the performance of the leading voxel games on the Android platform in the US during Q2 2022, featuring trends in weekly downloads, revenue, and active users.
The second quarter of 2022 showcased some interesting trends for the top voxel games on Android in the United States. Here's a closer look at how these games performed, based on data from Sensor Tower.
Minecraft from Mojang saw a steady weekly revenue, peaking at approximately $217K in the final week of June. Weekly downloads fluctuated, reaching a high of around 77K in mid-April before tapering off to about 49K by the end of June. The game maintained a strong base of weekly active users, increasing from 1.9M in late March to over 2.1M by the end of the quarter.
Hunt Royale: Action RPG Battle by BoomBit Games experienced significant growth in weekly revenue, peaking at around $75K in the last week of June. Weekly downloads saw a notable increase from approximately 4.5K in late April to 7.3K by early June, before declining to about 4.8K at the quarter's end. Active users also grew steadily, peaking at over 23K in mid-June.
Pixel Gun 3D - FPS Shooter from Pixel Gun 3D maintained consistent weekly revenue, with peaks around $27K in early May and mid-May. The game saw a rise in weekly downloads, reaching a high of approximately 19K in late May before settling around 11K by the end of June. Active users fluctuated, peaking at roughly 160K in late May and ending the quarter with around 130K.
Kingdoms of HF - Dragon War by A Thinking Ape Entertainment Ltd. saw varied weekly revenue, peaking at around $23K in early May and declining to approximately $10K by the end of June. Despite low download numbers, the game maintained a steady user base with weekly active users around 2K throughout the quarter.
Blockman Go by Blockman GO studio had a steady weekly revenue, peaking at around $7K in late April and late June. Weekly downloads remained consistent, with a slight increase from approximately 4.3K in late April to nearly 5K by the end of June. Active users remained stable, averaging around 32K throughout the quarter.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.